I sometimes felt rushed or even stressed at times because I wasn't sure what the best use of my daily time limit is. Persona 5 and Persona 5 Royal were great games, but I personally couldn't take full advantage of them because of this system alone. You change your base location over time, depending on where you are in the story, but everything can be experienced at your own pace, without worrying at all. The story continues of course, as you complete the main quest, but you are never excluded from content related to the previous days. The game follows a rather leisure schedule, as you can enter and exit dungeons (Jails) at any time you wish, without going overnight. With Persona 5 Strikers now, do we have to go through the same progression regimen? Simply put, no. In any case, it was unique to say the least. While the whole system was more interesting than annoying, it provided an emergency vibe while playing the game, which could either lead to planning ahead or just getting frustrated that you could do a limited number. There were only a number of tasks you could complete before going to bed, which meant you had to skip some of the side quests and content that you could do if you didn't have to. In Persona 5, your progress was based on a monthly schedule, with certain time limits for each passing day. Does Persona 5 Strikers have time limits?
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